3D design studio inside Darb Productions — photorealistic exhibition booth design, brand identity and logo work, and promotional merchandise mockups. Every design ships to our own factory and print shop, so the concept you approve doesn't turn into 'similar but different' at delivery. Sign-off before build, on-brand at scale, no vendor-transfer surprises.
A cross-section of recent 3D work — exhibition booths, brand packaging, custom trophies, and environmental design. Every piece here was rendered, approved, and then built.
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The studio focuses on three practices — the ones a Saudi brand actually needs a design partner for. Each service is delivered inside a workflow that connects to Darb's own production floor, so the design doesn't die at the vendor hand-off.
Full booth design from concept to build-ready drawings. Photorealistic 3D renders in multiple angles, virtual walkthroughs on request, and technical drawings the fabrication team builds from directly. You approve the render — the booth on show day matches what you signed off on.
Logo design, primary and secondary marks, brand-book systems, and 3D applications on real materials (signage, apparel, packaging, event environments). Because our print shop and factory produce the outputs, the logo is designed against actual production constraints — not for a pretty deck that fails on delivery.
Design and 3D mockup of corporate merchandise, event giveaways, and branded gifts — bottles, notebooks, apparel, tech accessories, custom trophies. Mockups shot as photoreal renders so you approve the exact SKU before mass production. Ships to Darb's own factory or your preferred vendor.
Design of physical brand environments — retail storefronts, showroom activations, lobby installations, event stages, popup structures. Full 3D design of the space, materials specification, and lighting mood — same pipeline as our booth design.
Product packaging design with 3D renders of the finished pack — box structure, print artwork, unboxing sequence. Useful for launches where the packaging IS the marketing asset (F&B, beauty, premium gifting). Direct handoff to our print shop for production.
Custom trophy and award design for corporate ceremonies, industry recognitions, and government programmes. 3D render approval before manufacture, cast in acrylic, metal, wood, or resin. Bases and packaging designed as a set.
Three reasons the design doesn't die at the vendor hand-off — because there is no hand-off. The studio, the factory, and the print shop sit in one operation.
Most 3D design studios deliver a beautiful render, then wave you off to find a fabricator. We design AND produce — booth designs go to our own factory floor, brand applications go to our print shop, merchandise goes to our production partners we've worked with for a decade. What you sign off on is what gets made, not a 70% approximation from a vendor who's never seen the render.
Concept sketches are for critique; photoreal renders are for approval. Our renders match production spec — actual materials, correct lighting, real dimensions, real branding placement — because the render is a preview of a physical thing we're about to build. It's not decoration; it's the contract.
A logo that looks great in Figma but breaks at 20cm on a fabric backdrop or embosses badly on leather is a logo that fails at delivery. Our design team designs against real production constraints — because we know exactly what the print bed, the CNC, the embroidery machine, and the fabric tension can and can't do. The brand system holds up in the real world.
Whichever engagement — the design studio outputs the same craftsmanship, only the deliverable and the production floor change per project.
Companies exhibiting at Saudi's largest shows where the booth has to hold up against multinational competitors. Full 3D design + build-ready drawings + fabrication in our Riyadh workshop.
New brand launches, refreshes, and rebrand programmes — from logo through full brand book through first-year application design. Delivered as an integrated system, not a scattered set of files.
Enterprise merchandise programmes for onboarding, executive gifting, event giveaways, and internal-comms events. 3D mockup approval before order — no surprise SKUs arriving in the wrong colour.
National-day programmes, ministry events, and government-linked initiatives needing brand identity, environmental design, and merchandise design as an integrated package. Bilingual editorial and archive-grade delivery from day one.
New store design, refit design, showroom activation, and premium hospitality brand environments. 3D visualisation of the physical space before construction — so you see it before you sign the fit-out contract.
Product launches where the packaging and the brand experience are the core marketing asset. Packaging structure, print design, and 3D pack renders for launch collateral, PR pack shots, and pre-order landing pages.
3D design projects run on a disciplined approval spine. Here's how a project moves from brief to production-ready.
60-minute workshop to lock the objective, the audience, the constraints (budget, materials, timeline), and any brand guardrails. Moodboard shortlist delivered inside 5-7 working days for direction sign-off.
Two or three concept directions rendered in early-stage 3D — enough detail to judge the direction, not enough to lock the details. You pick one direction; we develop it to photoreal spec.
Selected direction taken to photoreal 3D — final materials, final lighting, real branding placement, multi-angle. Virtual walkthrough delivered on request for booth and environmental projects.
Client approval on the photoreal render locks the design. Technical drawings, material specs, print files, and any production-side documentation prepared for handoff to the factory or print shop.
For booth / merchandise / print work built in-house, the design team briefs our production floor directly — no vendor-transfer, no lost detail. For work sent to external vendors, we deliver a production pack that survives that handoff.
For booth and environmental work, our design team is on-site at install to confirm the built piece matches the sign-off render. Any last-mile adjustments handled before the client walks in.
A freelance 3D designer gives you a render, then you find a fabricator who tries to build it. The fabricator hasn't seen the file, doesn't know the material spec, and delivers something 60-80% of what you signed off on. Our studio designs against actual production constraints — because our own factory and print shop are the production. What you sign off on is what gets built, not a vendor's interpretation of it.
Both. If you have a brand book, we design inside it — same typography, colour palette, illustration language. If you don't, we build one and it becomes your brand system going forward. The workshop stage locks which mode we're in.
Both models work. Design-only engagement means we deliver the sign-off render + technical drawings; you own the production. Design-plus-production means we take the sign-off through to the built piece at Darb's factory or print shop. Most clients pick design-plus-production because that's where the 'looked different at delivery' risk lives — and we neutralise it.
3D models in native format (Blender / Cinema 4D / Rhino depending on project), plus exported STEP / OBJ for fabrication. Renders as high-resolution PNG + PDF layout. Brand books as InDesign source + PDF. Print artwork as press-ready PDF + native Illustrator. Everything a downstream production team needs.
Brief to sign-off render: 2-3 weeks for a standard booth (concept week 1, refinement week 2, photoreal + sign-off week 3). Complex two-storey builds or pavilions can extend to 4-5 weeks. Rush is possible for tight exhibition deadlines; scope adjusted at the workshop.
Yes. Full brand identity engagements cover naming (if needed), logo development, brand-book system, application design across the touchpoints that matter (signage, apparel, packaging, digital), and a rollout playbook for the marketing team. Multi-month engagement scoped at brief.
Not required. The studio can design the merchandise + deliver production artwork, and you route production to whichever supplier you prefer. But for many corporate merchandise programmes, routing through our production keeps the design fidelity — see the second question in this FAQ for the reasoning.
Yes, on request. Standard delivery is multi-angle photoreal renders; VR walkthrough (a headset-viewable pre-visualisation) is available as an add-on for projects where stakeholders need to 'walk through' the space before committing to build. Useful for large-scale pavilions and executive-approval workflows.
Tell us the project, the constraints, the delivery date. We come back within one business day with a scope, a suggested workflow, and a fixed quote against the brief.